Vampiric Fog: A Fog obscures everything inside the fence line. More Targets: Arcane Fling increases the number of targets by 1 every round to a max of 3 (there are 5 PC's in this group) Reanimation: The grasping skeletal hands heals 20HP per round. Necrotic Fence: On Initiative count 10, the fence will flood the area 10' out from it with necrotic energy. If the fence is hit, take additional 1d6 / 10ft. +8 attack roll, on a hit the target is flung 60 ft towards the fence. Initiative: The trap acts on initiative count 10 and 20Īrcane Fling: On initiative count 20, the crystal atop the mausoleum targets 1 random creature. It remains active while any creature is within the fenced in area. Trigger: The trap activates as soon as someone steps on the grass, 10 ft from the fence. A 10' track of dead earth lines the area just inside the fence all the way around the graveyard. The graveyard is 100' square fenced in by a 12' wrought iron fence, which is 100' from the fence to the outer wall of the mausoleum. The party is Made up of 5 lvl 7 PC's (Barb, Cleric, Wild Sorc, Rogue, Warlock)Ī 15' x 15' mausoleum sits in the center of a large graveyard. The goal is to get a skull on a pillar in the center of the mausoleum. I would love some feedback and suggestions. That being said, I am more looking for how to build the mechanics. Thanks Vedexent, all great points to make it immersive! Monstrous Compendium Volume One: Spelljammer Creatures
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